We did it! We hit another milestone! We finished all the puzzles!.. but now that we look at them, many have bugs, a few work badly and some don’t work at all. But wait – there’s more! The art is outdated, there’s no fun in them, they don’t feel good – the list goes on. That’s why we’re going back to the drawing board – to fix them all! And to do a couple more things as well.
So, I was talking to my neighbour’s cat once, and he all like, “meow, meow. Meow?” – and I was like, “Whaaa?”, ‘cause I couldn’t understand a thing he was saying to me. “English, please?” I asked him, but still got a “meow” in response. Then he left and that got me thinking… what if… there are people… that, you know… don’t understand English? Pow! Mind blown!
Hi! Today we’re going to tell you how we are doing (TLDR: fine, thank you) and how the development of the “Dude, Stop” is going (TLDR: fine, too) and what new stuff we can show you (TLDR: yay, stuff!).
(we’re still working on his avatar, though)
For Ludum Dare #35 we have made a game (“Biological Warfware”) with a really cool effect of walls that shift, morph and move all around. We received a couple of questions regarding how we achieved said effect so we decided to write a little tutorial for it. Ready? Let’s go!