For Ludum Dare #35 we have made a game (“Biological Warfware”) with a really cool effect of walls that shift, morph and move all around. We received a couple of questions regarding how we achieved said effect so we decided to write a little tutorial for it. Ready? Let’s go!
Hello there! Let’s talk about Dude, Stop: about what we have so far, why it takes so much time to finish, and what you can expect from the game. Sadly, we can’t show a lot of new screenshots from the game, since it’s going to spoil puzzles and surprises, but we have other content to share with you, so keep reading! 🙂
Dude, Stop started as a Ludum Dare game, but we managed to improve it to the state where finally it can be played as a game and not as a technical alpha! So today we are sharing with you our NewDemo, FirstTrailer and a Steam Greenlight page!!