Hello, Mortals!!… and… all the others, too! We’re glad to see everyone! We don’t discriminate. Except our 17th tester! He makes fun of our game! That guy is the wo- Oh yeah, the game! The “Dude, Stop” game! Let’s talk about the game! The blog is about the game, so why should we not talk about the game! The game! The ga- LET THE BLOG ENTRY BEGIN!
Welcome! Welcome to our small but cozy blog about our game “Dude, Stop”! Once again – we cover our past and current progress, as well as what is still ahead of us, and we’re glad you’re here to listen. So pour yourself a glass of milk, sit down and we’ll continue our mysterious journey that is game development…
(one of many ways to let Player know he’s doing bad)
Hello, Accidental reader! Welcome to our “Dude, Stop” blog! Oh, you’re not accidental? You actually follow our progress and know what this is all about? Then greetings, come on in and make yourself comfortable for the next five or so minutes. We’re gonna tell you, how we’ve been and what we were up to. Please, don’t mention that you’ve been waiting for almost two years… we know. We know.
Let’s dive right in, but first – a small advertisement: we are on Steam! Didn’t launch yet, but you can come in and say hi.
Time for our inconsistent and accidental weekly blog post! Today we are going to tackle audio-related problems with sound and voice integration. The twist is that there will be no examples, not even one second of audio. Yeah, we know we should show you SOMETHING, but… next time. Or the time after that. See you in 2018, folks! (okay, that joke is not funny anymore)
No more stupid jokes or stretched smiles, it’s time for this text to roll! But first, here’s a little reminder: the game is on the Steam Store and you can add it to your wishlist if you so desire!
The stars have aligned! The day has come! It’s happening! We finally did it! …oh wait, the game is still not finished. Never mind, back to work. It’s just a Steam Store page, no big deal. Pfft.
We have finally managed to sort out all of our legal issues and sign the contract with Steam! It took us a week more than we thought it would (making it a couple of months), but it was worth it! Now we’re with the big boys, we’re like real game developers, ha! This feels awesome!